Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (2024)

Level RequirementDisciple of War or Magic level 61
Item Level Requirement-
Number of ParticipantsUp to four players
Time Limit60 minutes

Character Growth

Players will start Heaven-on-High at level 61 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 70. Your Heaven-on-High level is not directly related to your level outside of the dungeon.

Dungeon EXP

All enemies players encounter in Heaven-on-High will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored.

Actions

There will be no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.
* Please note that players who have entered the deep dungeon with a class will be restricted from using any job actions.

Empyrean Aetherpool Gear

Players will be restricted to the use of an empyrean aetherpool arm and empyrean aetherpool armor when inside Heaven-on-High. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Note that empyrean aetherpool armor will take the appearance of your current gear upon entering the instance.
* Normal gear has no effect on your character's attributes inside Heaven-on-High.
* Empyrean aetherpool gear progress in Heaven-on-High is tracked separately to that of aetherpool gear in the Palace of the Dead and Eureka Orthos.

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Strengthening Empyrean Aetherpool Gear

Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Empyrean aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your empyrean aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced.

Gear Durability and Spiritbonding

Empyrean aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside Heaven-on-High.
* This also applies to any gear equipped upon entering the instance.

Special Items

Pomanders

Players will, on occasion, obtain pomanders from treasure chests within Heaven-on-High. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.
* Normal items such as potions can still be used independently of this shared inventory.

Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (2)

Pomanders cannot be taken outside of Heaven-on-High. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.
* Some pomanders differ from those found in the Palace of the Dead.

Obtaining Pomanders

Gold coffers dropped by enemies or found in the dungeon may contain pomanders.

Magicite

Magicite found in Heaven-on-High allows you to summon a primal, whose attack affects all enemies on the current floor. Up to three pieces of magicite can be held at once and are kept in a shared inventory.
Magicite cannot be taken outside of Heaven-on-High. When in a matched party, it cannot be used after the completion of a set of floors.

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Obtaining Magicite

There is a small chance to obtain magicite when opening silver coffers dropped by enemies or found in the dungeon.

Progression

Moving to Higher Floors

Floors are generated at random, and players may only progress by locating and activating the Beacon of Passage on each floor. These beacons have three phases, and will always be inactive when arriving at a new floor. Before the beacon can be fully activated, players must defeat the enemies that appear on the floor. As the phases progress, the color of the stone's map icon will change, and the perimeter around the beacon will glow when it becomes fully activated.

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Resurrection

In addition to resurrection items and actions, players can use a Beacon of Return to raise all KO'd players. These beacons, like the Beacon of Passage, have three phases of activation and can only be used when fully activated. The beacon will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the beacon can be fully activated. As the phases progress, the color of the beacon's map icon will change, and the beacon itself will glow when it becomes fully activated.

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Traps and Floor Effects

As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player's ability to progress:

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Status Effects
Some floors may inflict detrimental or beneficial statuses on players.

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Prohibited Magic or Special Actions
Some floors may prohibit certain actions.

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Floor Effect: Gloom
Some floors may have strengthened enemies.

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Hall of Fallacies
Some floors are comprised of a single large room. There will be several Beacons of Passage but only one of them is a true beacon. If you attempt to activate one of the false beacons, it will trigger a trap before disappearing.

Helpful NPCs

Heaven-on-High contains NPCs that assist the party with a variety of buffs.

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Navigation Map

A special navigation map will be displayed, which can be used to progress through the rooms on a given floor. When any party member enters a room on the floor, the map will automatically update. The icons for the Beacon of Return and the Beacon of Passage will appear in their location on the map.
* Players can display or hide the map by pressing the M key. This is the same key for the Hold button to lock the map in position.
* The default navigational map will not be displayed in Heaven-on-High.

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Beacon of Return

Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (15)

Inactive

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Nearing activation

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Activated

Beacon of Passage

Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (18)

Inactive

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Nearing activation

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Activated

Treasure Coffers

There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks.

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Gold Coffers
Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.

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Silver Coffers
Silver Coffers may strengthen aetherpool arms and armor or contain magicite. However, there is a possibility that the strengthening effects will not take hold even if players' weapons and gear are not at maximum level. Opening these coffers will have no effect if the players' weapons and gear are at their maximum level of strength. Weapons and armor are strengthened separately, and one or the other will be randomly selected for each player.

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Bronze Coffers
Bronze Coffers may yield normal items such as potions or empyrean potsherds, which can be exchanged for special items with the Confederate custodian in Crick in the Ruby Sea (X:21.2 Y:9.3).

Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (24)

Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (25)The Ruby Sea (X:21.2 Y:9.3)

Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (26)Confederate Custodian

The Accursed Hoard

While exploring Heaven-on-High, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting Heaven-on-High, players can take this treasure to the Confederate appraiser in Crick in the Ruby Sea (X:21.3 Y:9.2) to have it appraised and discover what lies within.

Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (27)

Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (28)The Ruby Sea (X:21.3 Y:9.2)

Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (29)Confederate Appraiser

Uncovering the Accursed Hoard

Players must remain stationary at the location where the treasure is hidden for a fixed period of time for the coffer to be uncovered.

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Before the Accursed Hoard can be discovered, players must first use the pomander of intuition to reveal its location on the map.

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Locating the Accursed Hoard

While a pomander of intuition is in effect, an icon on the navigation map will indicate the presence of a piece of the Accursed Hoard.

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Leaving Heaven-on-High

If all party members are KO'd inside Heaven-on-High, they will be removed from the instance.
* Unlike other dungeons, players cannot choose to return to the floor entrance if they are KO'd.

Greetings, fellow adventurers and scholars of Eorzea! As a seasoned veteran with an extensive history in exploring the many dungeons and trials our realm has to offer, I am here to shed light on the intricacies of the challenging expedition known as Heaven-on-High. My vast experience in conquering the depths of this mysterious dungeon positions me as a reliable source to guide you through its complexities.

Let's delve into the key concepts outlined in the article about Heaven-on-High:

  1. Level Requirement and Character Growth:

    • Players must be at least level 61, whether Disciple of War or Magic, to enter Heaven-on-High.
    • Character levels within the dungeon can be increased by defeating monsters, independent of the character's level outside the dungeon.
  2. Dungeon EXP:

    • Enemies in Heaven-on-High provide a fixed amount of EXP, irrespective of party size or level differences.
    • Rested experience and experience bonuses are disregarded.
  3. Actions:

    • No restrictions on actions, additional actions, or statuses, but access depends on the dungeon level reached.
  4. Empyrean Aetherpool Gear:

    • Players are limited to using empyrean aetherpool arm and armor inside Heaven-on-High.
    • Progress and appearance of empyrean aetherpool gear are tracked separately from other dungeons.
  5. Strengthening Empyrean Aetherpool Gear:

    • Gear can be enhanced through silver coffers with a chance of failure.
    • Maximum strength for empyrean aetherpool gear is +99, with attributes syncing if it exceeds the level.
  6. Gear Durability and Spiritbonding:

    • Empyrean aetherpool gear does not experience durability loss or spiritbonding inside Heaven-on-High.
  7. Special Items - Pomanders:

    • Pomanders, obtained from treasure chests, offer various benefits and effects.
    • Up to three of each pomander can be held at any time in a shared inventory.
  8. Special Items - Magicite:

    • Magicite found in Heaven-on-High allows players to summon a primal affecting all enemies on the floor.
    • Up to three pieces of magicite can be held in a shared inventory.
  9. Progression and Moving to Higher Floors:

    • Floors are generated randomly, and progression depends on activating the Beacon of Passage.
    • Resurrection is facilitated by the Beacon of Return, requiring activation through defeating enemies.
  10. Traps and Floor Effects:

    • Traps and floor effects add complexity, including invisible traps, status effects, prohibited actions, floor effect (Gloom), and Hall of Fallacies.
  11. Helpful NPCs:

    • NPCs in Heaven-on-High provide buffs and support to the party.
  12. Navigation Map:

    • A special navigation map aids in progressing through the dungeon, displaying the locations of Beacons, Treasure Coffers, and more.
  13. Treasure Coffers:

    • Gold, Silver, and Bronze Coffers provide various benefits, with potential traps in some.
  14. The Accursed Hoard:

    • Hidden treasure discovered during exploration can be appraised outside Heaven-on-High for valuable rewards.
  15. Leaving Heaven-on-High:

    • If all party members are KO'd, they are removed from the instance, and unlike other dungeons, returning to the floor entrance is not an option.

Armed with this comprehensive knowledge, may your journey into Heaven-on-High be filled with triumph and glory! Safe travels, adventurers!

Deep Dungeon - Heaven-on-High | FINAL FANTASY XIV, The Lodestone (2024)
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