Level Requirement | Disciple of War or Magic level 61 |
---|---|
Item Level Requirement | - |
Number of Participants | Up to four players |
Time Limit | 60 minutes |
Character Growth
Players will start Heaven-on-High at level 61 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 70. Your Heaven-on-High level is not directly related to your level outside of the dungeon.
Dungeon EXP
All enemies players encounter in Heaven-on-High will give a fixed amount of EXP regardless of the number of members in your party or the difference in level between you and the enemy. Rested experience and experience bonuses will also be ignored.
Actions
There will be no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.
* Please note that players who have entered the deep dungeon with a class will be restricted from using any job actions.
Empyrean Aetherpool Gear
Players will be restricted to the use of an empyrean aetherpool arm and empyrean aetherpool armor when inside Heaven-on-High. In addition to gaining levels, players must enhance these items as they progress through the dungeon. Note that empyrean aetherpool armor will take the appearance of your current gear upon entering the instance.
* Normal gear has no effect on your character's attributes inside Heaven-on-High.
* Empyrean aetherpool gear progress in Heaven-on-High is tracked separately to that of aetherpool gear in the Palace of the Dead and Eureka Orthos.
Strengthening Empyrean Aetherpool Gear
Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of your gear and the floor where the silver coffer is found. Empyrean aetherpool gear can be enhanced to a maximum strength of +99. In the event the strength of your empyrean aetherpool gear exceeds the maximum allowed by your current level, its attributes will be synced.
Gear Durability and Spiritbonding
Empyrean aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside Heaven-on-High.
* This also applies to any gear equipped upon entering the instance.
Special Items
Pomanders
Players will, on occasion, obtain pomanders from treasure chests within Heaven-on-High. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.
* Normal items such as potions can still be used independently of this shared inventory.
Pomanders cannot be taken outside of Heaven-on-High. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. Please note, however, that they will still be consumed upon use.
* Some pomanders differ from those found in the Palace of the Dead.
Obtaining Pomanders
Gold coffers dropped by enemies or found in the dungeon may contain pomanders.
Magicite
Magicite found in Heaven-on-High allows you to summon a primal, whose attack affects all enemies on the current floor. Up to three pieces of magicite can be held at once and are kept in a shared inventory.
Magicite cannot be taken outside of Heaven-on-High. When in a matched party, it cannot be used after the completion of a set of floors.
Obtaining Magicite
There is a small chance to obtain magicite when opening silver coffers dropped by enemies or found in the dungeon.
Progression
Moving to Higher Floors
Floors are generated at random, and players may only progress by locating and activating the Beacon of Passage on each floor. These beacons have three phases, and will always be inactive when arriving at a new floor. Before the beacon can be fully activated, players must defeat the enemies that appear on the floor. As the phases progress, the color of the stone's map icon will change, and the perimeter around the beacon will glow when it becomes fully activated.
Resurrection
In addition to resurrection items and actions, players can use a Beacon of Return to raise all KO'd players. These beacons, like the Beacon of Passage, have three phases of activation and can only be used when fully activated. The beacon will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the beacon can be fully activated. As the phases progress, the color of the beacon's map icon will change, and the beacon itself will glow when it becomes fully activated.
Traps and Floor Effects
As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player's ability to progress:
Status Effects
Some floors may inflict detrimental or beneficial statuses on players.
Prohibited Magic or Special Actions
Some floors may prohibit certain actions.
Floor Effect: Gloom
Some floors may have strengthened enemies.
Hall of Fallacies
Some floors are comprised of a single large room. There will be several Beacons of Passage but only one of them is a true beacon. If you attempt to activate one of the false beacons, it will trigger a trap before disappearing.
Helpful NPCs
Heaven-on-High contains NPCs that assist the party with a variety of buffs.
Navigation Map
A special navigation map will be displayed, which can be used to progress through the rooms on a given floor. When any party member enters a room on the floor, the map will automatically update. The icons for the Beacon of Return and the Beacon of Passage will appear in their location on the map.
* Players can display or hide the map by pressing the M key. This is the same key for the Hold button to lock the map in position.
* The default navigational map will not be displayed in Heaven-on-High.
Beacon of Return
Inactive
Nearing activation
Activated
Beacon of Passage
Inactive
Nearing activation
Activated
Treasure Coffers
There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks.
Gold Coffers
Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.
Silver Coffers
Silver Coffers may strengthen aetherpool arms and armor or contain magicite. However, there is a possibility that the strengthening effects will not take hold even if players' weapons and gear are not at maximum level. Opening these coffers will have no effect if the players' weapons and gear are at their maximum level of strength. Weapons and armor are strengthened separately, and one or the other will be randomly selected for each player.
Bronze Coffers
Bronze Coffers may yield normal items such as potions or empyrean potsherds, which can be exchanged for special items with the Confederate custodian in Crick in the Ruby Sea (X:21.2 Y:9.3).
The Ruby Sea (X:21.2 Y:9.3)
Confederate Custodian
The Accursed Hoard
While exploring Heaven-on-High, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting Heaven-on-High, players can take this treasure to the Confederate appraiser in Crick in the Ruby Sea (X:21.3 Y:9.2) to have it appraised and discover what lies within.
The Ruby Sea (X:21.3 Y:9.2)
Confederate Appraiser
Uncovering the Accursed Hoard
Players must remain stationary at the location where the treasure is hidden for a fixed period of time for the coffer to be uncovered.
Before the Accursed Hoard can be discovered, players must first use the pomander of intuition to reveal its location on the map.
Locating the Accursed Hoard
While a pomander of intuition is in effect, an icon on the navigation map will indicate the presence of a piece of the Accursed Hoard.
Leaving Heaven-on-High
If all party members are KO'd inside Heaven-on-High, they will be removed from the instance.
* Unlike other dungeons, players cannot choose to return to the floor entrance if they are KO'd.
Greetings, fellow adventurers! As a seasoned player deeply entrenched in the expansive world of Final Fantasy XIV, I bring forth a wealth of knowledge and hands-on experience in the intricate mechanics of the game. Having delved into various dungeons, raids, and challenging content, my expertise spans both Disciples of War and Magic, enabling me to navigate the complexities of the gameplay with finesse.
Now, let's unravel the mysteries of the Heaven-on-High dungeon, a captivating challenge that beckons players at level 61 and above. The character growth within this dungeon is unique, as players commence at level 61, irrespective of their class or job level outside of Heaven-on-High. The dungeon offers a dynamic experience, allowing players to gain experience points (EXP) and level up characters within its confines, reaching a maximum level of 70.
One distinguishing feature is the fixed EXP awarded for defeating enemies, irrespective of party size or level differences. This sets the stage for an egalitarian leveling experience, fostering cooperative play. The absence of restrictions on actions, additional actions, or statuses provides a familiar yet challenging environment, with access to abilities contingent on dungeon level.
Empyrean Aetherpool Gear becomes paramount in Heaven-on-High, limiting players to specific arm and armor. Progression through the dungeon requires enhancing these items using silver coffers found randomly on each floor. Beware, for failure is a possibility, contingent on gear level and floor. The gear can reach a maximum strength of +99, with attributes syncing if it surpasses the player's level cap.
Gear durability and spiritbonding, common concerns in Eorzea, are null within Heaven-on-High. However, the empyrean aetherpool gear's appearance mirrors the player's usual gear upon entering the dungeon.
Pomanders and Magicite add strategic layers to the dungeon crawl. Pomanders, obtainable from treasure chests, offer map reveals and party buffs. Magicite summons primals, unleashing devastating attacks on all foes. Both items are confined to the dungeon, encouraging careful resource management.
Floor progression relies on activating the Beacon of Passage, requiring players to defeat enemies. Resurrection is facilitated by the Beacon of Return, with both beacons having three phases of activation. Traps, floor effects, and helpful NPCs contribute to the dungeon's unpredictability, keeping players on their toes.
A special navigation map aids exploration, while treasure coffers, including Gold, Silver, and Bronze, add an element of risk and reward. The Accursed Hoard, a hidden treasure, introduces an intriguing dimension, providing rewards upon appraisal in Crick in the Ruby Sea.
Remember, leaving Heaven-on-High is not as simple as returning to the entrance if your party faces defeat. With no retreat to the floor entrance, strategic planning and coordination become essential for a successful expedition.
Armed with this comprehensive understanding, venture forth into Heaven-on-High, fellow adventurers, and may your journey be filled with triumph and glory!