The Palace of the Dead (2024)

The Palace of the Dead is the first The Palace of the Dead (1) Deep dungeon in Final Fantasy XIV, added in Patch 3.35. Initially featuring 50 floors, it was expanded to 200 floors with Patch 3.45.

The Palace of the Dead is an ever-changing dungeon whose architecture is never quite the same each time players enter to explore its depths. All players will begin at level one, and only by fighting the enemies within will they be able to gain the strength and experience needed to reach the final floor.

Contents

  • 1 Profile
  • 2 Gameplay
    • 2.1 Character Growth
    • 2.2 Aetherpool Gear
    • 2.3 Pomanders
    • 2.4 Progress
    • 2.5 Scoring
    • 2.6 Treasure Coffers
    • 2.7 Restrictions
  • 3 Rewards
    • 3.1 Accursed Hoard
  • 4 Enemies
    • 4.1 Regular Enemies
    • 4.2 Undead Enemies
  • 5 Achievements
  • 6 Behind the scenes
  • 7 Musical themes
  • 8 Gallery
  • 9 References
  • 10 External links

Profile[]

In the subterranean city of Gelmorra, deep within a forgotten corner of Issom—Har, stout-hearted explorers have uncovered the entrance to a labyrinthine dungeon. Those who set foot inside its maddening halls find their vigor drained by an irresistible fog of innervation, and repeated excursions have failed to map its seemingly inconstant architecture. After hearing chilling accounts of spectral denizens, locals took to whispering of a "Palace of the Dead," and the Wood Wailers now seek the assistance of adventurers in laying bare its haunted secrets...

Gameplay[]

Players may access the Deep Dungeon after completing the quest "The House That Death Built" in New Gridania (requires at least level 17 and completion of "Into a Copper Hell" Main Scenario quest). By speaking to the Wood Wailer Attendant in Quarrymill, players can register to enter either as a pre-made group, or solo to let Duty Finder match them with three others. Unlike typical dungeon content, parties aren't restricted to set roles.

The Palace of the Dead employs a set of rules unique to the deep dungeon.

Character Growth[]

Players will start at level 1 regardless of their current class or job level. By defeating monsters that appear in the dungeon, players will be able to gain EXP and level their characters up to 60. The levels gained in progression of the dungeon, however, will not be the same as what players will receive upon clearing.

All enemies encountered will give a fixed amount of EXP regardless of the number of members in the party or the difference in level between the player and the enemy. Rested experience and experience bonuses from food will also be ignored.

There are no adjustments to or restrictions on any actions, additional actions, or statuses. However, players must first reach the required level in the dungeon to have access to them. Players will even have the opportunity to gain actions and statuses above their current level regardless of whether or not they have completed the necessary class or job quests.

Aetherpool Gear[]

Players will be restricted to the use of an aetherpool arm and aetherpool armor when inside the Palace of the Dead. In addition to gaining levels, players must enhance these items as they progress through the dungeon. As such, normal gear will have no effect inside the deep dungeon. Aetherpool armor will take the appearance of the players' current gear upon entering the instance. Aetherpool gear is not subject to durability loss, nor can it gain spiritbond when inside the Palace of the Dead.

Aetherpool gear can be enhanced by accessing silver coffers and will either power up the the arm (weapon) or armor (shields for Gladiators/Paladins). These coffers appear randomly on each floor and after defeating certain enemies. When enhancing gear, there is a chance of failure that varies depending on the current level of the players' gear and the floor where the silver coffer is found. Aetherpool gear can be enhanced to a maximum strength of +99. Upon reaching 60+, the gear will transform and glow red like a tempered weapon. In the event the strength of the players' aetherpool gear exceeds the maximum allowed by their current level, its attributes will be synced.

By speaking to E-Una-Kotor, the player can request to keep their Aetherpool gear and use it outside of the Palace, thereby obtaining a Lv. 60 Padjal weapon for their current class. This process however will reduce the Aetherpool gear's strength in the Palace by 30 points. With the Padjal weapon equipped, the player can request to have the weapon upgraded into a stronger Kinna weapon, replacing the Padjal weapon though, and as with obtaining the Padjal weapon, this process deducts 60 points from the Aetherpool.

Following the 4.3 update, Aetherpool weapons now require 3 Aetherpool grips to trade in. The process to create each reduces the player's Aetherpool points by 10, the result still being a total cost of 30 Aetherpool points. This change may seem pointless, but it has been observed that Aetherpool points seem to accumulate quicker at lower levels, so there is efficiency to be gained by cashing the points in iteratively.

Pomanders[]

The Palace of the Dead (2)

Players will, on occasion, obtain pomanders from treasure chests within the Palace of the Dead. These items have various uses ranging from displaying the entire map of the current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members (normal items such as potions can still be used independently).

Pomanders cannot be taken outside of the Palace of the Dead. When in a matched party, they cannot be used after the completion of a set of floors. Pomanders that affect the map cannot be overwritten with the same item when their effect is already in play. They will still be consumed upon use.

Certain pomanders can be used to transform the player into an enemy NPC. The effect lasts for one minute, and will grant the user a different attack for the duration.

Progress[]

Parties progress to lower floors by activating the Cairn of Passage stones. These stones have three phases, and will always be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the perimeter around the stone will glow when it becomes fully activated.

In addition to resurrection items and actions, players can use a Cairn of Return to revive all KO'd players. These stones, like the Cairn of Passage, have three phases of activation and can only be used when fully activated. The stone will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the stone itself will glow when it becomes fully activated.

As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations. In addition to traps, some floors have the below effects which may benefit or provide some challenge to the player's ability to progress.

Boss enemies will appear every 10 floors. Upon defeating them, players will be able to record their progress, at which time they may choose to leave the deep dungeon. Progress made in strengthening aetherpool arms and armor is saved independently and shared across all save data. Players will receive experience, gil, and/or Allagan Tomestones upon leaving the deep dungeon.

If all party members are KO'd inside the Palace of the Dead, they will be removed from the instance and duty fails.

Scoring[]

Patch 3.45 added a scoring system. When challenging the Palace of the Dead, players receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors. The high scores can be confirmed by speaking with the Wood Wailer expeditionary captain.

The scores of players who venture beyond floor 100 may also appear on the rankings page on the Lodestone.

Treasure Coffers[]

There are three types of treasure coffers which will randomly appear somewhere on the floor at the same time as enemies. While most of these coffers will give players various benefits, some will have traps, such as surprise enemy attacks.

  • Gold Coffers: Gold Coffers may yield pomanders. The coffer will remain even if these items already exceed the inventory limit.
  • Silver Coffers: Silver Coffers will strengthen aetherpool arms and armor. However, opening these coffers will have no effect if the players' weapons and gear are at their maximum level of strength. In addition, even if players' weapons and gear are not at maximum level, there is a possibility that the strengthening effects will not take hold even after opening the coffer. Weapons (including shields), and gear will be strengthened individually, and depending on the player. They may also detonate if touched, damaging players within range (and as of Patch 3.4, any nearby enemies as well).
  • Bronze Coffers: Bronze Coffers may yield normal items such as potions or (rarely) Gelmorran potsherds which can be exchanged for special items.
  • Banded Coffer: The Accursed Hoard (see below). Contents only awarded after completing instance.

Restrictions[]

While players may enter as a base class, they will be unable to use any of Job Actions from the corresponding advanced job at level 30 and above.

Previously, free trial players could only access the first 10 floors, while owners of the base game who did not have Heavensward installed could only access the first 40 floors. As of Patch 5.3, the free trial now includes Heavensward and players can access all 200 floors.

Rewards[]

The following rewards apply based on current level upon entering the instance:

FloorUnder 5050-5960
10Experience
1,000 gil
Experience
10 Allagan tomestones of poetics
1,000 gil
10 Allagan tomestones of poetics
20 Allagan tomestones of lore
10 Allagan tomestones of scripture
1,000 gil
20Experience
1,500 gil
Experience
20 Allagan tomestones of poetics
1,500 gil
20 Allagan tomestones of poetics
40 Allagan tomestones of lore
20 Allagan tomestones of scripture
1,500 gil
30Experience
2,000 gil
Experience
30 Allagan tomestones of poetics
2,000 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
2,000 gil
40Experience
2,500 gil
Experience
40 Allagan tomestones of poetics
2,500 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
2,500 gil
50Experience
3,000 gil
Experience
50 Allagan tomestones of poetics
3,000 gil
50 Allagan tomestones of poetics
100 Allagan tomestones of lore
50 Allagan tomestones of scripture
3,000 gil
60Experience
2,000 gil
Experience
30 Allagan tomestones of poetics
2,000 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
2,000 gil
70Experience
2,000 gil
Experience
30 Allagan tomestones of poetics
2,000 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
2,000 gil
80Experience
2,000 gil
Experience
30 Allagan tomestones of poetics
2,000 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
2,000 gil
90Experience
2,000 gil
Experience
30 Allagan tomestones of poetics
2,000 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
2,000 gil
100Experience
3,000 gil
Experience
50 Allagan tomestones of poetics
3,000 gil
50 Allagan tomestones of poetics
100 Allagan tomestones of lore
50 Allagan tomestones of scripture
3,000 gil
110+Experience
2,000 gil
Experience
30 Allagan tomestones of poetics
2,000 gil
30 Allagan tomestones of poetics
60 Allagan tomestones of lore
30 Allagan tomestones of scripture
2,000 gil

Players will also receive one Gelmorra Shard upon defeating the boss of Floor 50. Gelmorra Shards may be exchanged with E-Una-Kotor for miscellaneous rewards.

In addition, if aetherpool equipment is at +30 or above and Floor 50 has been completed, players can receive an Padjali weapon from E-Una-Kotor. If aetherpool equipment reaches +60 or above and Floor 100 has been completed, the Padjali weapons can be upgraded to Kinna gear. This will subtract aetherpool gear strength by +30/+60 respectively.

Accursed Hoard[]

Patch 3.4 added a new mechanic called the Accursed Hoard. While exploring the Palace of the Dead, players will, on occasion, discover hidden treasure known as the Accursed Hoard. Upon saving progress and exiting the Palace of the Dead, players can take this treasure to the Expedition Bishop at Quarrymill in the South Shroud (X:25.1 Y:20.6) to have it appraised and discover what lies within.

Players must remain stationary at the location where the treasure is buried for a fixed period of time for the coffer to be unearthed. Before the Accursed Hoard can be discovered, players must first use the Pomander of Intuition to reveal its location on the map. However, lucky adventurers might stumble upon the Accursed Hoard by accident even without the Pomander of Intuition active.

Enemies[]

Regular Enemies[]

Floor rangeEnemyLevelEnemyLevelEnemyLevel
1-10Palace Sprite1Palace Deathmouse2Palace Ziz3
Palace Antelope4Palace Bat6Palace Coblyn8
Lost Goblin9Palace Hippocerf11Palace Beetle14
Palace Dung Beetle15Palace Hornet16Palace Yarzon17
1-10 BossPalace Deathgaze20
11-20Living Whelk18Palace Pudding19Palace Uragnite20
Palace Toad22Palace Slime23Palace Cobra25
Palace Ninki Nanka25Palace Nanka26Palace Ochu28
Palace Seedling29Palace Biloko31Palace Morbol33
11-20 BossSpurge35
21-30Palace Puk33Palace Dullahan34Palace Drake35
Palace Adamantoise38Palace Peiste39Palace Minotaur40
Palace Wivre41Palace Spriggan42Palace Centaur44
Palace Skatene45Palace Effigy46Palace Marolith47
21-30 BossNingishzida49
31-40Nightmare Bogy48Nightmare Hecteyes50Nightmare Ogre51
Nightmare Mummy52Nightmare Succubus52Nightmare Eye53
Nightmare Dahak54Nightmare Catoblepas55Nightmare Monk55
Nightmare Troubadour56Nightmare Gnat57Nightmare Haagenti57
Nightmare Gourmand58
31-40 BossIxtab59
41-50Nightmare Demon58Nightmare Gargoyle59Nightmare Bhoot60
Nightmare Bloodguard60Nightmare Dragon60Nightmare Gravekeeper60
Nightmare Hellhound60Nightmare Knight60Nightmare Manticore60
Nightmare Persona60Nightmare Wraith60
41-50 BossEdda Blackbosom60
51-60Palace Anubys60Palace Arch Demon60Palace Deepeye60
Palace Gremlin60Palace Idol60Palace Imp60
Palace Pot60Palace Pudding60Palace Soulflayer60
Palace Taurus60Palace Vodoriga60
51-60 BossThe Black Rider60
61-70Palace Blade60Palace Croc60Palace Diplocaulus60
Palace Elbst60Palace Mylodon60Palace Pteranodon60
Palace Raptor60Palace Sarcosuchus60Palace Triceratops60
Palace Tyrannosaur60Palace Wivre60
61-70 BossYaquaru60
71-80Bird of the Palace60Palace Aurochs60Palace Anzu60
Palace Bandersnatch60Palace Bear60Palace Coeurl60
Palace Cyclops60Palace Dhalmel60Palace Lion60
Palace Sasquatch60Palace Wolf60
71-80 BossGudanna60
81-90Flame Dragon60Palace Bomb60Palace Chimera60
Palace Claw60Palace Eruca60Palace Gallimimus60
Palace Hapalit60Palace Vinegaroon60Palace Wamoura60
Palace Wamouracampa60Palace Worm60
81-90 BossThe Godmother60
91-100Dark Dragon60Palace Corpse60Palace Corse60
Palace Gourmand60Palace Gravekeeper60Palace Hippocerf60
Palace Knight60Palace Mummy60Palace Roselet60
Palace Swarm60Palace Wraith60
91-100 BossNybeth Obdilord60
101-110Deep Palace Doblyn60Deep Palace Dung Beetle60Deep Palace Gaelicat60
Deep Palace Hippogryph60Deep Palace Hornet60Deep Palace Ladybug60
Deep Palace Sprite60Deep Palace Squirrel60Deep Palace Stag60
Deep Palace Yarzon60Deep Palace Ziz60Goblin Adventurer60
101-110 BossAlicanto60
111-120Deep Palace Bifericeras60Deep Palace Biloko60Deep Palace Cobra60
Deep Palace Gigantoad60Deep Palace Leech60Deep Palace Morbol60
Deep Palace Nanka60Deep Palace Ochu60Deep Palace Pudding60
Deep Palace Salamander60Deep Palace Seedling60Deep Palace Slime60
111-120 BossKirtimukha60
121-130Deep Palace Adamantoise60Deep Palace Basilisk60Deep Palace Biast60
Deep Palace Centaur60Deep Palace Dullahan60Deep Palace Effigy60
Deep Palace Minotaur60Deep Palace Pteroc60Deep Palace Skatene60
Deep Palace Spriggan60Deep Palace Urolith60Deep Palace Wivre60
121-130 BossAlfard60
131-140Deep Palace Ahriman60Deep Palace Catoblepas60Deep Palace Dahak60
Deep Palace Gourmand60Deep Palace Guard60Deep Palace Hecteyes60
Deep Palace Monk60Deep Palace Mummy60Deep Palace Ogre60
Deep Palace Soul60Deep Palace Taurus60Deep Palace Troubadour60
131-140 BossAh Puch60
141-150Deep Palace Bhoot60Deep Palace Demon60Deep Palace Gargoyle60
Deep Palace Hellhound60Deep Palace Ked60Deep Palace Keeper60
Deep Palace Knight60Deep Palace Manticore60Deep Palace Persona60
Deep Palace Succubus60Deep Palace Wraith60Onyx Dragon60
141-150 BossTisiphone60
151-160Deep Palace Abaia60Deep Palace Arch Demon60Deep Palace Deepeye60
Deep Palace Devilet60Deep Palace Gremlin60Deep Palace Marolith60
Deep Palace Pot60Deep Palace Pudding60Deep Palace Shabti60
Deep Palace Soulflayer60Deep Palace Taurus60
151-160 BossTodesritter60
161-170Deep Palace Archaeosaur60Deep Palace Croc60Deep Palace Diplocaulus60
Deep Palace Lindwurm60Deep Palace Mylodon60Deep Palace Pteranodon60
Deep Palace Sarcosuchus60Deep Palace Triceratops60Deep Palace Tursus60
Deep Palace Vinegaroon60Deep Palace Wivre60
161-170 BossYulunggu60
171-180Bird of the Deep Palace60Deep Palace Wisent60Deep Palace Anzu60
Deep Palace Bandersnatch60Deep Palace Bear60Deep Palace Black Coeurl60
Deep Palace Snowclops60Deep Palace Dhalmel60Deep Palace Lion60
Deep Palace Sasquatch60Deep Palace Wolf60
171-180 BossDendainsonne60
181-190Deep Palace Archaeosaur60Deep Palace Claw60Deep Palace Crawler60
Deep Palace Garm60Deep Palace Grenade60Deep Palace Sprite60
Deep Palace Vindthurs60Deep Palace Wamoura60Deep Palace Wamouracampa60
Deep Palace Worm60Flood Dragon60
181-190 BossThe Godfather60
191-200Deep Palace Bicephalus60Deep Palace Fachan60Deep Palace Gourmand60
Deep Palace Hippogryph60Deep Palace Iron Corse60Deep Palace Keeper60
Deep Palace Knight60Deep Palace Mummy60Deep Palace Trap60
Deep Palace Wraith60Onyx Dragon60

Undead Enemies[]

Some non-playable characters who have died in previous story quests can appear in this instance randomly as humanoid mini-bosses:

  • Flame Commander: Jakes Ryder, also known as Mad Snake. He first appeared in Final Fantasy XIV 1.0 storyline at Jagged Crest Cave, More Dhona. Jakys has died during the Calamity. He can be seen roaming around the instance looking for his soldiers: Clovissoix and Dhavha.
  • Bloated Conjurer, Bloated Archer and Bloated Pugilist: Una Tayuun, Satzfloh and Percevains respectively. They first appeared in Final Fantasy XIV 1.0 as loyal members of the Circle of Knowing. After the Calamity, Una Tayuun lost her memory and the other two members lost their way back. It's not long until they reunited in the Waking Sands. However, they were killed in a raid led by Livia sas Junius. Una Tayuun finally regains her memory when she gets killed by the player in this instance.
  • Sword-swinging Adventurer, Staff-spinning Adventurer and Spear-shaking Adventurer: (Dolorous Bear, Kikina, and E’manafa respectively) They first appeared in the early quests of Final Fantasy XIV: A Realm Reborn. They were the rival party to Edda's group. Later on, the entire party were killed by the Hecatoncheirs at Copperbell Mines due to their overconfidence to their abilities.
  • Roughspun Ruffian: Garibald the Fargone. He first appeared in the Ul'dah introduction of Final Fantasy XIV storyline. Garibald attempted to get The Traders' Spurn (an alchemical powder that was used to destroy Sil'dih in the past) by trading it for the stolen crown of Nanamo Ul Namo. He was killed later during a fight against the adventurer. During the instance, he questions his undying state and wonders if is related to the powder.
  • Frenzied Freebooter: Baenryss of the Deep. He first appeared in the Limsa Lominsa introduction of Final Fantasy XIV storyline. He was a member of the Serpent Reavers group. He was killed later during a fight against the adventurer.
  • Ishgardian Pikeman: Janremi Blackheart. He first appeared in the Gridania introduction of Final Fantasy XIV storyline. He stole an egg from a chocobo named Leia. The adventurer followed him with Kuplu Kopo to an area near Tam-Tara Deepcroft to retrieve the egg. Janremi was killed in process. During the instance, he can be heard saying that he needs the egg because it is "the only way".
  • Duskwight Lancer: Foulques of the Mist. He first appeared in the Lancer class quests as an antagonist. After losing a duel against the adventurer, he accidentally fell off a cliff leading up to his death. In this instance, he repeats his last words when the player kills him.
  • Mortifying Magnate: Teledji Adeledji. He first appeared in Final Fantasy XIV 1.0 storyline as a President of the Mirage Trust and as a member of the Syndicate. It was revealed in the ending of 2.x storyline that Teledji was willing to seize the Allagan superweapon, Omega, and poisoned the Sultana to rule Ul'dah. He acknowledged that fact in front of Raubahn Aldynn while mocking the Sultana's supposed death, which enraged Raubahn into killing him. In this instance, he appears to be extremely terrified from what happened to him.
  • Insistent Inquisitor: Inquisitor Guillame. Or rather, the heretic who disguised himself as the inquisitor. He used his position in Ishgardian society to send innocent men and women to their deaths before being discovered and slain by the Warrior of Light. Even in death, he remains loyal to the Dravanian Horde.
  • Moldering Merchant: Ungust. A unscrupulous Ul'dahn merchant who first appears falsely accusing a woman for stealing from him, and is later revealed to have been providing the Amalj'aa with crystals and human sacrifices in exchange for goods. When he tried to sell the Warrior of Light to the beastmen, he found himself becoming one of the sacrifices, where he was tempered by the primal Ifrit and later executed by the Immortal Flames.
  • Emaciated Engineer: Agent Hummingway. An Eorzean spy tasked with infiltrating the XIVth Legion at Castrum Occidens. He was later outed and killed by Nero tol Scaeva.
  • Jaundiced Tribunus: Livia sas Junius. Gaius van Baelsar's second in command. She launched an attack on the Waking Sands, killing several members of the Scions of the Seventh Dawn. During Operation Archon, she guarded Castrum Meridianum and was slain by the Warrior of Light.
  • Flyblown Praefectus: Rhitahtyn sas Arvina. One of Gaius van Baelsar's most trusted tribuni, a roegadyn man who rose through the ranks of the Garlean military due to his skill. Commander of the outpost at Cape Westwind, he was the first Garlean officer to be targeted during Operation Archon, where he was slain by the Warrior of Light.
  • Half-Cracked Captain: Captain Madison. Captain of the Serpent Reaver pirates, tempered into service by Leviathan. Ever the coward, he would always flee from a fight gone south. After failing to protect the Sastasha seagrot, he was punished by Leviathan, who overexposed him and his crew to water-aspected aether, mutating them into wavekin-like forms. When the Warrior of Light invades Sastasha again, he summons the Kraken and is promptly killed by it.
  • Gangrenous Giant: Ouranos. Chieftain of the hecatoncheires trapped within Copperbell Mines, he led a resurgence of the gigants to avenge the death of his son Gyges at the hands of the fledgling Warrior of Light during their first attempt to escape the mines, only to be slain himself by the same adventurer.
  • Necrose Knight: Chlodebaimt de Haillenart. The third son of House Haillenarte, who perished while defending the Steel Vigil from Dravanian onslaught.

Achievements[]

NameTypeTitleDescriptionPatch
In Too Deep IBattle: DungeonsClear the 10th floor3.35
In Too Deep IIBattle: DungeonsClear the 20th floor3.35
In Too Deep IIIBattle: DungeonsClear the 30th floor3.35
In Too Deep IVBattle: DungeonsClear the 40th floor3.35
In Too Deep VBattle: DungeonsClear the 50th floor3.35
In Too Deep VIBattle: DungeonsHero Of GelmorraClear the 100th floor3.45
In Too Deep VIIBattle: DungeonsClear the 150th floor of the Palace of the Dead.3.45
In Too Deep VIIIBattle: DungeonsClear the 200th floor3.45
Pal-less Palace IBattle: DungeonsClear the 1st through the 50th floors solo and record a score on floor 51 or below.3.45
Pal-less Palace IIBattle: DungeonsLonely ExplorerClear the 1st through the 100th floors solo and record a score on floor 101 or below.3.45
For The Hoard IBattle: DungeonsDiscover a piece of the Accursed Hoard.3.4
For The Hoard IIBattle: DungeonsDiscover 100 pieces of the Accursed Hoard.3.4
For The Hoard IIIBattle: DungeonsThe LuckyDiscover 1,000 pieces of the Accursed Hoard.3.4
For The Hoard IVBattle: DungeonsDiscover 5,000 pieces of the Accursed Hoard.3.4
The Trouble With Buried IBattle: DungeonsDiscover a piece of the Accursed Hoard without using a pomander of intuition.3.4
The Trouble With Buried IIBattle: DungeonsOf The Sixth SenseDiscover 100 pieces of the Accursed Hoard without using a pomander of intuition.3.4
Pal-less Palace IIIBattle: DungeonsThe NecromancerClear the 1st through the 200th floors solo.4.0

Behind the scenes[]

Naoki Yoshida confirmed at Gamescom 2016 that the 200 floors of the instance can be completed solo though it would be extremely challenging. He also said that the players who manage to do that "must have god-like skill".[1] An achievement for completing 200 floors solo was added with the release of Final Fantasy XIV: Stormblood. The first player to complete this challenge was Usagi Mimi from the Japanese server, Carbuncle, in January 2018.[2]

Deep Dungeon 2 was released later in Patch 4.35. It was dubbed as Heaven-on-High.

Blue Mage is the only class that cannot be used in this instance.

Musical themes[]

Palace of the Dead employs a theme roulette where the background changes every 3 regular floors. In most instances, the themes are pulled from a pool of music including tracks from the original version that was not put into use in the current version of the game, however certain sets of 3 floors will always play specific themes. "The Merry Wanderer Waltz" plays on floors 1-3."My Soul to Keep" plays on floors 47-49. "Fog of Phantom" plays on floors 97-99. "Brothers in Arms" plays as the theme for the first 4 bosses. "Ominous Prognisticks" plays as the theme for all other generic bosses. "Blackbosom" plays as the theme for the fight against Edda on floor 50.

Gallery[]

The Palace of the Dead (3)

The Palace of the Dead (4)

The Palace of the Dead (5)

The Palace of the Dead (6)

The Palace of the Dead (7)

The Palace of the Dead (8)

The Palace of the Dead (9)

Pomander of Steel Shield Effect.

References[]

  1. Van Duine, Erren (2016, August 21). "Final Fantasy XIV Palace of the Dead update set for Patch 3.45; 200 floors total". From Nova Crystallis. Archived from the original on 7 November 2020.
  2. Altay, Omer (2018, January 19). "Usagi Mimi on Carbuncle Server Is World's First Player to Hit Floor 200 in PotD Solo (FFXIV)". From MMOs.com. Archived from the original on 7 November 2020.

External links[]

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Allusions - Artwork - Benchmark - Characters - Locations - Patch Notes - Timeline - Translations - Wallpapers
A Realm RebornSastasha - The Tam-Tara Deepcroft - Copperbell Mines - Halatali - The Thousand Maws of Toto-Rak - Haukke Manor - Brayflox's Longstop - The Sunken Temple of Qarn - Cutter's Cry - The Stone Vigil - Dzemael Darkhold - The Aurum Vale - The Wanderer's Palace - Castrum Meridianum - The Praetorium - Amdapor Keep - Pharos Sirius - Copperbell Mines (Hard) - Haukke Manor (Hard) - The Lost City of Amdapor - Halatali (Hard) - Brayflox's Longstop (Hard) - Hullbreaker Isle - The Tam-Tara Deepcroft (Hard) - The Stone Vigil (Hard) - Snowcloak - Sastasha (Hard) - The Sunken Temple of Qarn (Hard) - The Keeper of the Lake - The Wanderer's Palace (Hard) - Amdapor Keep (Hard)
HeavenswardThe Dusk Vigil - Sohm Al - The Aery - The Vault - The Great Gubal Library - The Aetherochemical Research Facility - Neverreap - The Fractal Continuum - Saint Mocianne's Arboretum - Pharos Sirius (Hard) - The Antitower - The Lost City of Amdapor (Hard) - Sohr Khai - Hullbreaker Isle (Hard) - Xelphatol - The Great Gubal Library (Hard) - Baelsar's Wall - Sohm Al (Hard)
StormbloodThe Sirensong Sea - Shisui of the Violet Tides - Bardam's Mettle - Doma Castle - Castrum Abania - Ala Mhigo - Kugane Castle - The Temple of the Fist - The Drowned City of Skalla - Hells' Lid - The Fractal Continuum (Hard) - The Swallow's Compass - The Burn - Saint Mocianne's Arboretum (Hard) - The Ghimlyt Dark
ShadowbringersHolminster Switch - Dohn Mheg - The Qitana Ravel - Malikah's Well - Mt. Gulg - Amaurot - The Twinning - Akadaemia Anyder - The Grand Cosmos - Anamnesis Anyder - The Heroes' Gauntlet - Matoya's Relict - Paglth'an
EndwalkerThe Tower of Zot - The Tower of Babil - Vanaspati - Ktisis Hyperboreia - The Aitiascope - The Dead Ends - Smileton - The Stigma Dreamscape - Alzadaal's Legacy - The Fell Court of Troia - Lapis Manalis - The Aetherfont - The Lunar Subterrane
RemovedCopperbell Mines (original) - Castrum Meridianum (original) - The Praetorium (original)
A Realm RebornThe Bowl of Embers - The Navel - The Howling Eye - The Porta Decumana (The Minstrel's Ballad: Ultima's Bane) - Thornmarch - The Whorleater - The Striking Tree - The Akh Afah Amphitheatre - The Chrysalis - Urth's Fount
Relic Weapons: A Relic Reborn: the Chimera - A Relic Reborn: the Hydra
Hildibrand Adventures: Battle on the Big Bridge - The Dragon's Neck - Battle in the Big Keep
HeavenswardThok ast Thok - The Limitless Blue - The Singularity Reactor (The Minstrel's Ballad: Thordan's Reign) - The Final Steps of Faith (The Minstrel's Ballad: Nidhogg's Rage)
The Warring Triad: Containment Bay S1T7 - Containment Bay P1T6 - Containment Bay Z1T9
StormbloodThe Pool of Tribute - Emanation - The Royal Menagerie (The Minstrel's Ballad: Shinryu's Domain) - Castrum Fluminis (The Minstrel's Ballad: Tsukuyomi's Pain)
The Four Lords: The Jade Stoa - Hells' Kier - The Wreath of Snakes
The Hunt for Rathalos: The Great Hunt
Even Further Hildibrand Adventures: Kugane Ohashi
ShadowbringersThe Dancing Plague - The Crown of the Immaculate - The Dying Gasp (The Minstrel's Ballad: Hades's Elegy) - The Seat of Sacrifice
The Sorrow of Werlyt: Cinder Drift - Castrum Marinum - The Cloud Deck
Save the Queen: Memoria Misera
EndwalkerThe Dark Inside (The Minstrel's Ballad: Zodiark's Fall) - The Mothercrystal (The Minstrel's Ballad: Hydaelyn's Call) - The Final Day (The Minstrel's Ballad: Endsinger's Aria) - Storm's Crown - Mount Ordeals - The Voidcast Dais - The Abyssal Fracture
Somehow Further Hildibrand Adventures: The Gilded Araya
RemovedCape Westwind - The Steps of Faith
HeavenswardThe Aquapolis
StormbloodThe Lost Canals of Uznair - The Hidden Canals of Uznair - The Shifting Altars of Uznair
ShadowbringersThe Dungeons of Lyhe Ghiah - The Shifting Oubliettes of Lyhe Ghiah
EndwalkerThe Excitatron 6000 - The Shifting Gymnasion Agonon

The Palace of the Dead - Heaven-on-High - Eureka Orthos

Crystalline ConflictThe Palaistra - The Volcanic Heart - Cloud Nine - The Clockwork Castletown - The Red Sands
FrontlineThe Borderland Ruins - Seal Rock - The Fields of Glory - Onsal Hakair
Rival WingsAstragalos - Hidden Gorge
RemovedThe Fold - The Feast (The Feasting Grounds - Lichenweed - Crystal Tower Training Grounds)
AttractionsCactpot - Chocobo Racing - Blunderville - Doman Mahjong - Fashion Report - Lord of Verminion - Mini games - Triple Triad (Cards - Players)
The Palace of the Dead (55) GATEsAir Force One - Any Way the Wind Blows - Cliffhanger - Leap of Faith (The Fall of Belah'dia - The Falling City of Nym - Sylphstep) - The Slice is Right
RemovedSkinchange We Can Believe In - The Time of My Life - Vase Off

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The Palace of the Dead (57) Ishgardian Restoration - The Palace of the Dead (58) Island Sanctuary - Cosmic Exploration

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Toy Chest - The Palace of the Dead (59) Stone, Sky, Sea

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